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Open Access Journal of Applied Science and Technology(OAJAST)

ISSN: 2993-5377 | DOI: 10.33140/OAJAST

Impact Factor: 1.08

How AI is Powering the Gaming Experience and Industry

Abstract

Tony Keller and Vincent English

Artificial intelligence has become one of the most consequential technological forces shaping contemporary digital games. Once associated primarily with rule-based opponent behaviour and scripted non-player characters, AI now supports procedural content generation, adaptive storytelling, affect-aware interfaces, automated testing, player modelling, game analytics, virtual humans, cloud-enabled personalisation, and generative design workflows. This paper examines how AI is powering both the player-facing gaming experience and the production, governance, and business structures of the wider games industry. It argues that AI is not simply a technical add-on to existing game systems, but a transformative sociotechnical infrastructure that changes how games are imagined, built, operated, monetised, and evaluated. The paper synthesises recent academic literature and industry evidence to show that AI can expand immersion, replayability, accessibility, and production efficiency, particularly through procedural content generation, intelligent NPCs, adaptive difficulty, and personalised live-service systems. At the same time, it identifies significant risks involving data privacy, bias, opacity, creative dependency, labour displacement, player manipulation, intellectual property, computational cost, and the erosion of coherent authorial design. The central conclusion is that the most sustainable future for AI in games lies in responsible human-AI co-creation, where AI augments rather than replaces designers, enables richer player agency without undermining autonomy, and is governed through transparent, accountable, and ethically informed design practices.

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